Vote Stuffing
While whittling your hand down to just one card you’re also manipulating the votes in the spots that matter to match that last card's prediction. You can make the usual moves but if you want to stay ahead never let them know your next move.
The basics:
The outer majority tally:
The usual moves:
The power moves:
The face cards:
The instance that the draw pile runs out:
The extended game:
The extra shenanigans:
The basics:
2 or more players are dealt 7 cards each. • The rest are used as the draw pile. There are three spots to play a card: Left, Middle, and Right. • At any given time only two of these spots are available, the middle spot and the selected spot. ◦ Players might have to twist to each have the same orientation and perspective on the spots. There are two modes when playing a card: Mode 1 (face down), and Mode 2 (face up). • The game begins "with the left spot selected in mode 1", meaning that players play their cards face down to the left spot until a power move changes this. On their turn a player must play either 1 or 2 cards, but the cards cannot be played to the same spot so order matters. • For instance, a power move could change the selected spot and mode, or you could draw just what you needed before playing the second card. |
The outer majority tally:
The outer majority tally is the comparison between the number of Roundees (Hearts & Clubs) and Sharpos (Spades & Diamonds) of all of the cards played to both the left and right spots. • Except for 10's that are face up as power moves, cards in the middle spot are not counted towards the outer majority tally. As soon as you have reached your last card you must reveal it. • The suit of that card indicates the type of card (Roundees vs Sharpos) you're selecting for the winner of the outer majority tally. ◦ If your last card is a Joker then your selection for the outer majority tally is a tie. Once your selection is shown the outer majority tally is then calculated by revealing all of the cards in the left and right spots. • Keeping the cards in their original spots, they are then counted based on their type: Roundees (Hearts & Clubs) vs Sharpos (Spades & Diamonds). ◦ The group with the greater total number is the winner of the outer majority tally, keeping in mind face up power play 10's that add to the tally. If you selected the winner then you win! • If your selection doesn’t match the winner, however, then the game continues… |
The usual moves:
Playing a card to the selected spot in the correct mode. • This adds to the outer majority tally. Keep track of the cards you've played to help you select your last card. Playing a card face down to the middle spot. • The player then forces each player to draw a card. This is the primary way of drawing cards and disrupting your opponent's strategy. ◦ Playing a card to the middle spot gives that player the option of playing it face down to force draws or, for specific cards, the option to play them face up as power moves. |
The power moves:
Playing specific cards face up to the middle spot is a power move. • Only these specific cards can be played face up to the middle spot. ◦ You can instead play these cards face down to the middle spot if you want to draw or to the selected spot in the correct mode if you want to add to the outer majority. These specific cards and their effects are: • Face cards ◦ Select the spot and mode, see the next section for further explanation. • Jokers ◦ Slide the currently selected side’s pile under the middle spot's pile. • Aces ◦ Flip the currently selected side’s pile of cards over. • 2’s ◦ Force an opponent to pick up 2 cards immediately. • 3’s ◦ Adds +3 to the outer majority tally for its type when calculated. • 4’s ◦ Play a bonus card Face Down to the currently selected spot immediately. |
The face cards:
These 3 select the left spot in mode 2 (face up). • King of Spades, Queen of Spades, and Jack of Clubs ◦ The top face is looking left and has both eyes visible These 6 select the right spot in mode 2 (face up). • King of Hearts, King of Clubs, Queen of Hearts, Queen of Clubs, Queen of Diamonds, and Jack of Diamonds ◦ The top face is looking right and has both eyes visible This 1 selects the left spot in mode 1 (face down). • Jack of Spades ◦ The top face is looking left and has only one eye visible These 2 select the right spot in mode 1 (face down). • King of Diamonds and Jack of Hearts ◦ The top face is looking right and has only one eye visible |
The instance that the draw pile runs out:
Arrange all the cards in the centre spot's pile face down, shuffle them, set them in the draw pile space and continue play. • If no cards are in the centre spot and a player needs to draw then play continues without that player drawing. ◦ This situation may result in no player being able to guess correctly which then leads to a tie game. |
The extended game:
This optional rule allows for extended gaming. After the outer majority tally has been calculated, if your choice matches then you can win points, rather than winning the game outright. When you win, instead of ending the game, you collect points equal to the difference in the total count between Roundees and Sharpos. The first to collect 10 points wins the game! • For instance, when you get to your last card, and it's a Roundee, and there are 7 Roundees and 4 Sharpos counted in the left and right spots, that means that you win this round and collect 3 points. Then you shuffle up and start another round. |
The extra shenanigans:
Instead of using a standard deck of 54 cards, you can use an unknown hodgepodge of mismatched and incomplete decks of cards to further tamper with the outer majority potential. When checking the cards in a spot players can move the cards to see the ones beneath, but they cannot flip any of the cards over. |