Everyone On Board‽

The train game Everyone On Board‽ is designed for 2-4 players. You'll just need a standard deck of cards including 2 Jokers, for 54 cards in total.
Collect the most points from passengers on board by moving your Ticket Collector on to the train before it leaves.

On your turn:
You absolutely must do 3 things:
  • Draw to a total of 5 cards in your hand
  • Move 2 cards
  • Discard any cards (optional)

How to Move Cards:
The different types of cards, Passengers, Ticket Collectors, and All Aboard! Cards, have different ways to Move them.
Passengers can Move from your hand to a platform, or from one platform to another platform, or from a platform to the train beside the platform.
You cannot Move the same Passenger twice during your turn.
You cannot Move a Passenger once they have boarded a train.

Ticket Collectors Move only from your hand to a train or an empty track.
You cannot Move a Ticket Collector once they are on a train.
You can Move another Ticket Collector onto a train that already has one. In that case, discard the previous one.

All Aboard! Cards Go (not Move) from the deck to the discard pile only, as they may not be held in a player's hand.

Players can Move only one card at a time.
Discarding cards from the train to the discard pile doesn’t count as a Move.
Playing an All Aboard! card does not count as a Move.
Players cannot Move cards in the discard pile.

If the draw pile is depleted and you need to draw a card then flip the discard pile over and shuffle it to continue play.

Card Roles:

Ticket Collectors
"Kind" Kings won't leave their passengers (matching suit) on the train's platform.
"Quirky" Queens will leave 50% of the time. Use a hidden card's suit, flip a coin, or some other method to see if it leaves.
"Jerky" Jacks will leave ASAP every time there's a chance to go.
  • Ticket Collectors Move from the hand to a train and can go on any train or empty track.
  • Ticket Collectors cannot Move again once played.
  • When a Ticket Collector Moves to an empty track a train arrives. Be sure to move a Train Card to the track to show who controls the Ticket Collector.
  • When a Ticket Collector Moves to a track with a train already on it, switch the Train Card to show who controls the Ticket Collector.
  • Also when a Ticket Collector Moves to a train, they replace the Ticket Collector who's already there. The old Ticket Collector gets discarded.
  • Whoever Moved the last Ticket Collector to a train controls the Ticket Collector and therefore the train, so they will score points based on the passengers on board when the train leaves.
Action Cards
"ALL ABOARD!" Aces & Jokers when one of these gets played, all trains at the station get the signal to leave.
  • When a train leaves the station you add up all the values of passengers on board and score that sum for the player who controls the Ticket Collector. Discard all the cards on the train, including the Ticket Collector. Players collect their Train Cards.
  • All Aboard! cards cannot ever be held in a player's hand.
  • If an All Aboard! card is dealt to a player at the start of the game, that player reveals it, draws another card until they draw a non-All Aboard! card and then shuffles the All Aboard! card(s) back into the deck.
  • If an All Aboard! card is drawn by a player after the game has fully begun, then it must be played immediately. Playing an All Aboard! card does not count as a player's Move that turn. After the trains have had their chance to leave that player draws again, and their turn continues as normal.
  • If more than one All Aboard! cards are drawn during a players turn, ignore any drawn after the first and then shuffle the ignored card(s) back into the deck after that player draws an equal number of non-All Aboard! cards.
The 10’s, 9’s, 8’s, 7’s, 6’s, & 5’s are used to represent passengers.
If their suit matches the Ticket Collector’s they're allowed to board the train from that train's platform.
  • Passengers are collected for points equal to their value when the train they’re on leaves.
  • Passengers Move from your hand to a platform before they Move onto a train.
  • Passengers can Move from any platform to any platform, and Move from the train's platform to that train, but they will not Move from a train once they've boarded.
  • In order for a Passenger to Move onto a train they must first be on the platform for that train. Passengers cannot Move onto a train unless their suit matches the suit of the Ticket Collector, but they can Move onto the train's platform regardless of any Ticket Collector being there or not.
  • Once a Passenger is on a platform then any player can Move them.
   Train Cards
The 2’s, 3’s & 4’s are used to show which player controls the Ticket Collector on the train.
  • For two players flip the Train Card either face up or face down.
  • For three players each player picks either the 2's, 3's or 4's and places their chosen number down to show they control the Ticket Collector.
  • For up to four players you can use the suits to represent each player.
  • Players collect their Train Cards when the trains leave the station, they are not added to the discard pile.
  • Each track has its own platform for passengers to wait on for their train to arrive. Passengers can only board a train whose platform they are on.
Determine how long to play:
Players decide how many trains will go through the station, as well as how many tracks are open in the station. More trains means a longer game, whereas more tracks means a faster game.
Set the length of the schedule: Pick 4, 8, or anywhere from 2 to 12 trains.
  • The suggested number of trains is equal to twice the number of players.
  • Other than adjusting the amount of time spent playing, gameplay is the same when choosing more or fewer trains.
  • Once all of the trains have gone through the station then the game is over and players compare scores.
  • Set the 2's, 3's & 4's aside from the rest of the deck, as these will be used to represent when a train is on a track and who controls the Ticket Collector.
  • Players can use any method to record the trains and who controls the Ticket Collector, for an expanded game play experience try using dice, paper and pen, or other tokens, but these rules are designed for use with a standard deck of cards.
Set the size of the station: Pick 1, 2, 4, or up to 12 tracks.
  • The suggested number of tracks is equal to the number of players minus one.
  • Picking fewer tracks means that playing a new Ticket Collector will influence the game much more drastically.
  • Picking more tracks gives more freedom to get a Ticket Collector on a train and keep things moving smoothly.
  • Remember: Players compare scores once all the trains are gone to see who wins the game.