Acehole
Two or more players compete against one another to discard their cards first and avoid accumulating points. You'll want to avoid being caught by an Acehole or vie to become one yourself and cackle as your opponent draws all of the remaining cards. You'll need a standard deck of cards including 2 Jokers, for 54 cards in total.
A Quick Reference is available at the end if you're already familiar with the rules.
- Shuffle the deck and deal 9 cards to each player, this is their individual hand and should be kept secret. - Set aside the rest, this is the Draw Pile. - Flip up one card from the Draw Pile, this is the Discard Pile - You then play cards from your hand on top of the Discard Pile by following one of these rules: 1) Playing a card with the matching the suit and a lower rank* 2) Playing a card that matches the rank to change the suit 3) Playing the same coloured Facecard to reset the count 4) Playing the opposite coloured Ace to be an Acehole 5) Playing a Joker to reset the count and reset the suit 6) Playing the same coloured 6 to switch the counting direction and set the count to 6 7) Failing all of the above, pick up cards from the Draw Pile until you can play - Play continues until a player empties their hand or a player needs to draw from an empty Draw Pile at which point the remaining player(s) reveal their hands and accumulate points for that round. - The nuances of these plays are detailed in the section "Plays Explained". However if you just need a brief summary check out the "Quick Reference" section at the bottom of this document. * - Playing a card with a lower rank is correct at the start of each round, however if the direction switches then the appropriate move would be Playing a card with the matching suit and a higher rank. |
Playing additional cards:
- Pairs, triples, quadruples, and other multiples (assuming multiple decks are being used) can be played so long as the bottom card is legal. - Runs of consecutive cards may be played as long as they all match suit and the bottom card is legal (minimum 2 cards in a run). - Runs may only include numbered cards, or Facecards, it cannot include both. - Numbered cards must be sequenced in whole number numeric order depending on the direction. Facecards must be arranged in some set of J, Q, K when going up and K, Q, J when going down. K, J is never an acceptable run. - Aces and Jokers cannot be used in a run. - Pairs/multiples and runs cannot be combined. - In order to switch direction a 6 must be the top card in a multi-card play. If a 6 is in the middle of a run it has no effect. A 6 can be used to switch the suit if it is used as the bottom card, but it still has to match the colour of the top card of the Discard Pile. - Multiple 6's played at once switch the counting direction only once and as above can be used to switch the suit if the bottom 6 matches the colour of the top card of the Discard Pile. |
Accumulating Points:
When each round ends, by a player either emptying their hand or drawing from an empty Draw Pile, the players accumulate points at the same time based on the point values of their remaining cards. Point Values: 2-5, 7-10 = 5 points J, Q, K, 6 = 10 points A, Joker = 20 points |
Ending the game:
The first player to accumulate 100 points loses. The player with the fewest points at this time wins. If all players accumulate more than 100 points, then they all lose. However, in this rare case, the player with the lowest score loses less. |
Plays Explained:
1) This is the most common play: First check if the direction is down or up (decreasing or increasing), then find a card in your hand that has the same suit as the top card on the Discard Pile and is in the correct direction. Since each round begins with the count direction going down (decreasing) a lower card with the same suit is an acceptable first move. |
Quick Reference
On your turn you can play a card that is:
Otherwise you pick up until you choose to play. You can play runs or pairs/triples/quadruples/etc, but not combined. |
Play starts each round going DOWN, with 2 as the lowest numbered value. The point values for the cards when accumulating are:
Shuffle and deal 9 cards to each player. The first player to 100 points loses. Players alternate who starts each round after first deciding randomly who starts. |